• St. Andrew Residences

  • Bicol AccessHealth Hospital New & Improved Private Rooms

    Calagaus Island Escapade

  • Travel Guide to Calaguas Islands

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Tuesday, September 6, 2011

Unilab: Naga City Adventure Challenge 2011

UNILAB: Naga City Adventure Challenge 2011
September 14, 2011, Wednesday, 6:00 AM

Photos by: Eddie Felix Alteza

CLICK HERE Back to Penafrancia Festival 2011 Schedule of Activities CLICK HERE




















Looking for an adventure that will help you stay healthy while having fun this festival season? Join Unilab Healthcare on the Road's Naga City Adventure Challenge this Sept 14! 

Form a 3-member mixed-gender team who are 18 years old and above and physically and mentally fit, and sign up at tri-n-turn multisports and res-toe-run until September 12, 2011
 

Cash prizes await the top 3 teams that will complete the physical and ment
al challenges in this first-ever adventure challenge in Naga City brought to us by Unilab Healthcare on the Road. 

Sign up now! 

Methods of Selection:

Limited to 30 Teams only 
3 members of each team ( mixed gender)

All Team will represent various sectors of the community, from the religious, civic, private sectors, school, etc…

All Team member must be:
18 years old and above
Physically and Mentally fit
One or all must know how to use a bicycle

OVERVIEW
• The object of Naga City Urban Challenge is to visit 8 to 10 checkpoints wherein all of those are Penafrancia Feast relevant in correct order and return to event Start. The first team back wins.
• The only allowed methods of travel are by padyak or by foot. Any and all other methods of transportation, including, but not limited to, any form of private transportation, car, taxicab, limousine, skateboard, scooter, motorcycle, skates, are strictly prohibited. Any team using a disallowed form of transportation will be immediately and summarily disqualified. 

CHECKPOINTS
The Clue Sheet
• Teams receive a Checkpoint Clue Sheet moments before they're released from event headquarters. The locations of all checkpoints are embedded in the clues on the Checkpoint Clue Sheet. 
• There is no set course to Urban Challenge, nor are checkpoints marked. Teams prove they visited each checkpoint in the correct order by photographing themselves at each checkpoint. All team members must be in the photo.
• At the finish, the Passport and Photos are verified. Photos must be exposed in the correct order.
• Example: Your team gets checkpoint 3 as your first checkpoint. Your camera must contain photos of all members of your team at checkpoint 3, then 4, 5, 6, 7, 8, 1, and finally 2. Your team can take more than one photo at each location, but the photos must be taken in the correct order.

• Your team is allowed to take multiple pictures of a checkpoint to make sure you "got it" but you can't take pictures of two different places because you are not sure which one it is. For example, you think that Checkpoint 3 is either 121 Mayon Ave or 125 Mayon Ave. Taking pictures at both addresses will eliminate your team. Taking a checkpoint photo of a location that is not a checkpoint eliminates a team from the race. Urban Challenge will endeavor to avoid becoming hyper-technical, but a picture with both team members in it will likely be viewed as an attempt to prove the team visited that spot because they thought it was a checkpoint, not a shot for the scrapbook. A visitation photo of an incorrect checkpoint always eliminates a team.

• In the unlikely event that a team visits a correct checkpoint, but visits it out of order, it may repair its error by returning to the missed checkpoints, taking another photo, and then visiting (and re-visiting where necessary) each succeeding checkpoint. For example, a team mistakenly skips checkpoint 5, and then goes to checkpoint 6, then checkpoint 7. After checkpoint 7, the team realizes its mistake. It may repair its mistake by backtracking to checkpoint 5, then checkpoint 6, then checkpoint 7, and then continuing on the course.

FINISH
• Urban Challenge officially ends five hours after the first team leaves event headquarters. Teams that have not returned to event headquarters within the time limit are eliminated. Five hours of adventure is enough for one day. All teams are required to return to event headquarters. 

UNIFORM
• Only the Events Sponsors Name/Logo will appear on the Events Singlets 
• Teams must display their number on the front of one team member's shirt and on the back of the other team member's shirt at all times during the event. Failure to do so is grounds for disqualification. Teams are encouraged to wear matching apparel.

RACE WITH HONOR
• No team or member of a team may act in a way that physically impedes the progress of another team. Violation of this rule results in immediate disqualification of the team. 
• No team or member of a team may push, trip, hit, spit at, or otherwise invade the personal space of any other person whether they are a challenger or spectator. Violation of this rule results in immediate disqualification of the team. 


MANDATORY EQUIPMENTS

Team Equipments:
• Digital Camera
• 20ft rope
• 1 Swim goggles
• Pedicab ( PADYAK)
• Flashlight
• 1 lifevest 

Iindividual Equipments:
• Hydration bottle/Bag
• Bike Helmet
• Road worthy running shoes
• Gloves
• Swimsuit


Race Rules

1. All racers are expected to be examples of good sportsmanship. Racers must treat fellow racers & race staff with courtesy and respect.
2. Teams must assist fellow teams in need of medical attention.
3. Teams must always remain within 20 yards of teammates & within visual contact (unless otherwise specified).
4. Only by foot and or Paadyak is the allowed means of transport
5. All team members must check in together at each checkpoint and TA. If one member must leave the course, they must do so at a CP or TA and notify race management. If a team leaves a teammate out on the course that team will be immediately disqualified and not allowed to continue unofficially. Incomplete teams may continue unranked. 
6. Passports must be carried the entire race.
7. Race shirt/bibs must be worn on the outside of clothing at all times, except while paddling. Race bibs do not have to be worn over packs.
8. Teams must punch passport in correct space at each CP.
9. All CPs must be obtained in order (unless otherwise specified). If a team misses a CP, they will be allowed to go back and get the CP but must visit each subsequent CP even if they have checked in at the subsequent CP‛s previously.
10. Race officials reserve the right to alter time cut-offs or the course itself to accommodate changing conditions and to ensure that teams finish on time. 
11. Mandatory gear must be carried at all times and will be checked on the course.
12. No GPS of any kind including GPS pace counters are allowed.
13. Bicycle helmets are required at all times during the race and when specifically directed by race officials.
14. NO LITTERING! Leave no trace!
15. Use of cellular phone is for emergencies only. No other use is allowed.
16. Any time penalties will be added to the team’s finishing time, except for the Top 3 placing teams which will be served on the course if possible.
17. Race officials reserve the right to remove a team from the course for health, safety or other reasons, at the discretion of race officials and medical personnel.
18. Any team withdrawing from the race must notify a “live” person by checking in with a CP or TA volunteer or by calling the race director. Failing to notify race officials will result in that team being responsible for all search and rescue expenses.
19. Any protest must be filed in writing within one hour of the team’s finish and will be reviewed by the Race Committee.


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